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Next version will have technical improvements to implement a State Machine to reduce code complexity (if anyone is interested), and object serialisation, and likely include object pooling (for all you techies out there) to reduce garbage collection!

Plus (shock horror) some improved game features (busy looking for a job at the minute)! Sorry!!!


Version 1.1.6. Released 24th Oct 2020.

DISPLAY: FULL HD SCREEN RECOMMENDED FOR ALL VERSIONS!

Minimum PC Spec: Intel HD3000 (inbuilt graphics) / Core i5.

Minimum Mac Spec: Intel Iris graphics, or 2MB Graphics card or better, i5 or better.
(below this spec - game on Mac is slow and graphics don't render properly).

NOTE: For Mac only:  On later versions of OS X, you have to use "chmod +X" on the application binary to allow execution, and then choose to IGNORE the security check to get it to run! So please try (from a terminal window) "chmod+x filename" ,  or "chmod a+rx filename" where 'filename' is the zombie-hunter binary file, which should fix it!

See:    https://www.macinstruct.com/node/415    


Changes

1. Added an "Important Message" queueing/dispaly system to prevent multiple events from overwriting messages as it is possible in some cases to have a few messages at once depending on what you are doing!

2. Improved Audio playing - prevent clipping / restricted maximum playing at once.

3. Minor changes to text display colours for "Night Mode" to make them easier on the eye.

4. Minor change to "Scoring panel" display to move "zone" info to centre of screen.

5. Changed some messages for clarity.

6. Changed a couple of sound effects

7. Changed title page layout / graphics slightly.

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***    Mac OS X Version - V1.1.5 sf (MAC OS X) *** Released Oct 13th 2020.

13/Oct/2020. This version is for "Mac OS X "only, I have tested it on the only Mac I have access to, an old mid 2010 iMac 21.5" with Intel 3.06 GHz Core i3, 4GB memory and ATI Radeon HD 4670 256mb graphics running High Sierra O/S.

Status: It works pretty much as intended, BUT the graphics on such an old machine are quite slow/jerky & don't render a few objects entirely correctly.

I imagine on newer desktops/laptops than this, it would work fine!

Let me know! :o)


***    NEWEST VERSION - V1.1.5 sf ***

PC Only Version! Released 12/Oct/2020.

Works fine without any graphics card (tested on 2011 Intel Core i5 with HD3000 graphics, even smoother on later i5 from 2013 too!).

Changes: has a tiny change for a missing collider on one object, only difference from the one released yesterday!

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V1.1.5          11/Oct/2020. NEW TITLE:    Zombie Hunter (New Amsterdam).

                                                         ------------------------------------------

Overview:

You have three lives (unlike the undead), and must replenish energy whilst defeating Zombies (5 shots on target to kill each one), and 50 zombies to kill to get to the next level, and must avoid blast damage from bomber drones (ironically deployed to help you) above!

There's a 'night mode' for the nocturnal players, complete with a handy automatic head spot-lamp to find your way about which can be switched on/off at will (for the super brave amongst you)!


VERSION V1.1.5 (released 11th Oct 2020) ***

V1.1.5, this has lots of new scenery, panning searchlights, spoken voices, "Super Powerups" that grant you full health AND 500 points, these appear every 6 minutes or so (but you only have 2 minutes to collect them before they expire)!

New movement controller used for better response.

Now added a second area ("Unity Sky Shopping Plaza" - currently only a kiosk, and a defunct business, and some "junk", this is to be updated over next few months" to a proper plaza, & a third area (currently blocked off for now at the end) which will be the inter-city airport (YES! More cities to come in future!).

"Sky Engines" keep the city in the air.

A "Zone" indicator at the top left will display your current zone (and makes a "BEEP" sound on changing from one zone to another), work out the zone boundaries for yourself to know exactly where they are! 

The zone indicator  is needed to help you find each "Super Powerup" when it appears, and collect it before it expires! :o)

The high scores table allows you to save your 10 best scores, which are stored on your PC (in the registry) until deleted by you from within the "High Scores" page.

Flamethrower 'shots' are now displayed as clips/shots, you start with 4 clips (of 25 shots each), and an "auto reload" sequence takes place when all are used  up (15 seconds reload time), so don't get attacked when a reload is taking place!

I may change this to a continuous flame while space bar held in a later version as a result of feedback from users.

If you die, you have a 5 second "escape window" before current attackers start to hurt you again!

Enjoy, and see how far you can go, or pause it and have a break to recover! :o)

PLEASE consider donating if you have enjoyed playing the game, over 600 hrs work on it so far, and many more are planned!

Thank you!

p.s. Please spread the word, it would be great to have a few people playing this! :o)

Any feedback is welcome!

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V1.1.4 Added Nav Mesh and Smart Bomb fix.

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V1.1.3 Changed Zombie movement to use MoveTowards() function instead and modified speeds, seems to work much better now on my newer laptop!

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V1.1.2 Now using translate() for Zombies! This didn't work when tested by users so new version above should work now!

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V1.1.1

Please use Version 1.1.1!!!!!

As a result of two players saying Zombies are running too fast, now changed slow speed (Press Number key "1" / Keypad 1) to only move at 1f speed to see if this helps, if not I'm out of ideas!


V1.1

Changes:

1. Now Updated in response to user feedback that Zombies were too fast on his machine, added option to change speed from Normal (3) setting,  to Medium (2),  Slow (1) using 1,2 and 3 number or keypad keys during play, no cheating though and slowing them down when you're getting attacked en masse lol!

2. Fixed score going below zero if you hadn't score anything at all.

3. Changed player position on restart back to original (although rotation to original 0,0,0 not fixed yet).

4. Increased brightness of Player headlamp up by 50%

5. Added Game Quit using escape key.

Enjoy!

StatusIn development
PlatformsWindows, macOS
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorPhil Harland
GenreShooter
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

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Click download now to get access to the following files:

Zombie Hunter (New Amsterdam) V1.1.6.zip 334 MB
Zombie Hunter (New Amsterdam) V1.1.6 (MAC OS X).app.zip 338 MB

Development log