Welcome to my game development portfolio!
I am a Senior Systems & Gameplay Engineer combining 8+ years of professional enterprise C++ experience with 5+ years of self-directed game production using Unreal Engine 5 and Unity. I specialise in building stable gameplay frameworks, refactoring complex legacy software architectures, and bridging native software engineering fundamentals with modern engine workflows.
๐ฎ Published Projects & Mechanic Showcases
The downloadable PC titles hosted below represent stand-alone productions focused on core architecture stability, gameplay loop implementation, and optimisation patterns:
๐ข Historical Multi-Sector Enterprise Engineering
Prior to focusing on stand-alone game production, I delivered critical feature additions, large-scale bug diagnostics, and structural code refactoring as a Senior C++ Consultant and Engineer across high-reliability, mission-critical corporate domains:
โ๏ธ Engine Workflow Focus
โ๏ธ Mobility & Availability
๐ Technical Profiles & Contact